Parallax bridges the gap between big ideas and exceptional execution. We deliver high-quality, visionary work, with a superior team of seasoned artists. Parallax serves as an extension of your art team to translate blue-sky ideas into fully formed visual worlds.

With U.S. based operations and worldwide artists, we are adaptable to a diverse set of cultures and markets. Industries we work with:

Film + TV, Advertising, Industrial Design, Marketing, Video Games.


  • Characters
  • Environments
  • Storyboards
  • Product Design
  • Graphics

Virtual Production

  • Asset Creation
  • World Building
  • Real Time Render
  • Production Lighting
  • Shot Setup


  • Previs
  • Pitchvis
  • Unreal Engine
  • Animatics
  • Matte Painting



  • Steve Jung

    Chief Executive Officer

    Steve co-founded Parallax Studios in 2018. An 18-year veteran of the entertainment industry as an Art Director, Concept Artist, Entrepreneur and Director. Steve’s experience ranges from film, animation, video games and other entertainment genres. He has over 20 big screen credits as a member of the Art Directors Guild include Avengers, Transformers 2-5, Pirates of the Caribbean, Thor, Terminator, among others. Steve graduated from Pasadena Art Center. He has taught many years as an instructor at Pasadena Art Center, Otis College of Art and Design, as well as co-founding his own school, Red Engine Studio

  • Jeff Walton

    Sr. Creative Producer

    A veteran Hollywood creative producer and screenwriter who has worked on film, TV and videogame projects for Sony Animation, Riot Games, Universal Studios, Mattel, 20th Century Fox and Netflix among others.

  • Mathew Sevin

    VP of Business Development

    Originally from NYC, passionate about the intersection of film, technology, and entrepreneurship. Began his career as a Business Analyst at BAMTECH, before receiving an MBA from Tuck School of Business at Dartmouth. Prior to Parallax, worked in Business Development at ESPN, Sling TV and SiriusXM. Hobbies include travel, pickup sports, and watching old films.

  • Gary Liu

    Chief Financial Officer

    Gary has over 30 years of experience in strategic business leadership. This includes expertise in marketing research, investment strategies, corporate budgeting and oversight of finances.

  • Ben Nelson

    Previs Supervisor

    With 18 years of experience as a Layout, Animation, and Previs Artist, Ben boasts a diverse filmography including Hunger Games, What if…?, Transformers 3 & 4, Star Trek, and more.

    Prior to joining Parallax, Ben held roles at Marvel Animation and Sony Imageworks, and has worked in all corners of entertainment including film, animation, commercials, and video games.

  • Ash Nagavelli

    Technical Director

    With more than a decade of experience in game engines, Ash has been at the forefront of pioneering technical advancements in the realm of AR/VR, as well as real-time engines. Prior to joining Parallax Studios, Ash held roles at DreamWorks Animation and Bron Studios. Now at Parallax, Ash’s coding expertise, pipeline finesse, and cutting-edge tool sets serve as the backbone of the Visualization team through leveraging the latest technology and seamlessly integrating our pipeline using Epic’s Unreal Engine.

  • David Luong

    Art Director

    David has 18 years of experience forged in both Hollywood movies and AAA video games. He was at Blizzard Entertainment for 15 years, helping to shape cinematics on titles such as World of Warcraft, Overwatch, Diablo 3, StarCraft 2, Heroes of the Storm, and Hearthstone. David has a critical eye for quality, while leading and mentoring his art team with empathy and past knowledge.

  • Helena Crist

    Project Coordinator

    Helena is an art and VFX enthusiast from Washington DC. She earned her BA in Media Production from Emerson college in 2019. She has previously worked as a Post Production Coordinator and Art Department Manager for Warner Bros Animation, Sony Entertainment, and Six Point Harness. Outside the office you can find her biking around LA or sculpting her latest personal project.

  • Bri Lageyre

    Studio Assistant

    Bri is a director, writer, and producer originally from South Florida. Bri is currently a producer on the forthcoming indie film Quarter. Her debut short film Bedtime demonstrates not only her writing and directing abilities but also serves as an example of the kind of stories she hopes to continue to tell – honest and impactful portrayals of women and women’s issues. Outside of work, Bri enjoys dancing ballet en pointe and going to concerts with friends.

  • Sergei Borisenko

    Senior Concept Artist

    Living in various places from the endless plains of the Far North to the Ural Mountains led Sergei to look for beauty and harmony in everyday environment. After graduation from Art School, Sergei continued his education and earned his M.A. at the St. Petersburg Art Academy.

    A passion for video games and blockbusters fueled his development as a concept artist and finally led him to work at Parallax Studios. Sergei loves to work in both 2D and 3D creating fantastic and realistic concept art and new environments. In his free time you can find him en plein air no matter what the weather.

  • Nikola Sinitsa

    Senior Concept Artist

    Nikola Sinitsa is a concept artist with over 10 years of experience working in films and video games. He earned a bachelor’s degree in theoretical physics, but his passion for drawing and love for 80s and 90s films led him to pursue a career in entertainment.

    He has worked on projects for Netflix, Riot Games, Amazon, Microsoft, Universal Studios, and Marvel. He currently resides in Poland.

  • Yury Ostapchuk

    Senior Concept Artist

    Yury Ostapchuk is a concept artist from Kharkiv, Ukraine. After graduating with a degree in architecture, he discovered his true passion was designing architecture for imaginary worlds. He has worked as a concept artist, team lead, and art director for video games, commercials, and films. Film is his favorite medium to work in, where he designs keyframes, sets, props, and environments. In his free time, he enjoys traveling and rock climbing.

  • Soufiane Idrassi

    Senior Concept Artist

    Soufiane Idrassi is a senior concept artist from Morocco with 8 years experience within the entertainment industry. He started his professional journey as a concept artist at Ubisoft and has worked on a variety of projects in video games and film. Soufiane is a self taught artist, continually working to learn new things.

  • Dao Vi

    Concept Artist

    Dao Vi is a concept artist based in Los Angeles, California. Born and raised in Ho Chi Minh City, Vietnam, Dao has always had an interest in art.

    After moving to the States when he was 10 years old, Dao began discovering the beauty of films and video games, reigniting his interest in art and reminding him of the gift he was blessed with. Dao loves to tell stories through visual design and bring ideas to life through art and illustration.

    When he is not engaged in overcoming art challenges, you can find Dao playing RPG/multiplayer games and spending time with his loved ones.