A STUDIO BUILT FOR BIG STORIES
Parallax bridges the gap between big ideas and exceptional execution. We deliver high-quality, visionary work, with a superior team of seasoned artists. Parallax serves as an extension of your art team to translate blue-sky ideas into fully formed visual worlds.
With U.S. based operations and worldwide artists, we are adaptable to a diverse set of cultures and markets. Industries we work with:
Film + TV, Advertising, Industrial Design, Marketing, Video Games.
CONCEPT ART
- Characters
- Environments
- Storyboards
- Product Design
- Graphics
Virtual Production
- Asset Creation
- World Building
- Real Time Render
- Production Lighting
- Shot Setup
Visualization
- Previs
- Pitchvis
- Unreal Engine
- Animatics
- Matte Painting
OUR TEAM
-
![]()
Steve Jung
![]()
Chief Executive Officer
Steve co-founded Parallax Studios in 2018. An 18-year veteran of the entertainment industry as an Art Director, Concept Artist, Entrepreneur and Director. Steve’s experience ranges from film, animation, video games and other entertainment genres. He has over 20 big screen credits as a member of the Art Directors Guild including Avengers, Transformers 2-5, Pirates of the Caribbean, Thor, and Terminator, among others. Steve graduated from Pasadena Art Center. He has taught many years as an instructor at Pasadena Art Center, Otis College of Art and Design, as well as co-founding his own school, Red Engine Studio.
-
![]()
Jeff Walton
![]()
Sr. Creative Producer
A veteran Hollywood creative producer and screenwriter who has worked on film, TV and videogame projects for Sony Animation, Riot Games, Universal Studios, Mattel, 20th Century Fox and Netflix among others.
-
![]()
Gary Liu
![]()
Chief Financial Officer
Gary has over 30 years of experience in strategic business leadership. This includes expertise in marketing research, investment strategies, corporate budgeting and oversight of finances.
-
![]()
Ben Nelson
![]()
Visualization Supervisor
With 18 years of experience as a Layout, Animation, and Previs Artist, Ben boasts a diverse filmography including Hunger Games, What if…?, Transformers 3 & 4, Star Trek, and more.
Prior to joining Parallax, Ben held roles at Marvel Animation and Sony Imageworks, and has worked in all corners of entertainment including film, animation, commercials, and video games.
-
![]()
Ash Nagavelli
![]()
Director of Technology
With more than a decade of experience in game engines, Ash has been at the forefront of pioneering technical advancements in the realm of AR/VR, as well as real-time engines. Prior to joining Parallax Studios, Ash held roles at DreamWorks Animation and Bron Studios. Now at Parallax, Ash’s coding expertise, pipeline finesse, and cutting-edge tool sets serve as the backbone of the Visualization team through leveraging the latest technology and seamlessly integrating our pipeline using Epic’s Unreal Engine.
-
![]()
Daniel Parra
![]()
Associate Project Manager
Daniel has over a decade of experience in VFX production for film, television, and video games. He has worked on multiple award-winning projects including Star Trek: Picard, Westworld, The Boys, Paper Girls, Call of Duty: Modern Warfare II, and Secret Level. He has also contributed lore writing to multiple video game series. When he’s not working on his science fiction novels, Daniel is an avid cyclist with a love for racing up mountains.
-
![]()
Nikita Pilyukshin
![]()
Lead Concept Artist
Nikita is a seasoned concept artist from Kazakhstan, with 13 years of experience working in the film, video game, and commercial industries. His extensive global travels and time living in various countries have profoundly influenced his artistic vision. Currently based in Los Angeles, Nikita continues to transform his rich experiences into compelling art, bringing creative visions to life.
-
![]()
Sergei Borisenko
![]()
Senior Concept Artist
Living in various places from the endless plains of the Far North to the Ural Mountains led Sergei to look for beauty and harmony in everyday environment. After graduation from Art School, Sergei continued his education and earned his M.A. at the St. Petersburg Art Academy.
A passion for video games and blockbusters fueled his development as a concept artist and finally led him to work at Parallax Studios. Sergei loves to work in both 2D and 3D creating fantastic and realistic concept art and new environments. In his free time you can find him en plein air no matter what the weather.
-
![]()
Nikola Sinitsa
![]()
Senior Concept Artist
Nikola Sinitsa is a concept artist with over 10 years of experience working in films and video games. He earned a bachelor’s degree in theoretical physics, but his passion for drawing and love for 80s and 90s films led him to pursue a career in entertainment.
He has worked on projects for Netflix, Riot Games, Amazon, Microsoft, Universal Studios, and Marvel. He currently resides in Poland.
-
![]()
Yury Ostapchuk
![]()
Senior Concept Artist
Yury Ostapchuk is a concept artist from Kharkiv, Ukraine. After graduating with a degree in architecture, he discovered his true passion was designing architecture for imaginary worlds. He has worked as a concept artist, team lead, and art director for video games, commercials, and films. Film is his favorite medium to work in, where he designs keyframes, sets, props, and environments. In his free time, he enjoys traveling and rock climbing.
-
![]()
Soufiane Idrassi
![]()
Senior Concept Artist
Soufiane Idrassi is a senior concept artist from Morocco with 8 years experience within the entertainment industry. He started his professional journey as a concept artist at Ubisoft and has worked on a variety of projects in video games and film. Soufiane is a self taught artist, continually working to learn new things.







































